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Players kickoff Ghost Trick dead as a doornail, but that's where the fun begins. Sissel, the deceased protagonist, bears objects scattered around two-dimensional levels. Utilizing the DS stylus, players can use Sissel's soul to take up and animate environmental items like blenders and wrecking balls. So what is the catch? His soul has a restricted range, so he can just enter nearby objects. This creates a Rube Goldberg-like series of events, transporting Sissel from one point to another.
Read » Ghost Trick: Phantom Detective Game Review



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